Place-Aware Mobile AR
When discussing Location-Aware Mobile Augmented Reality with clients or friends they are often initially mystified by how it works without using any form of tagging or QR codes. In short, this video is a visualization of the first conversation I usually have when the subject comes up. I’ve created it as a simple explanation to demystify the technology for those who are just becoming familiar with it.
The visual shown is not of any specific AR application, it is only meant to be a general representation of the underlying technology.
Software used in the creation of this video includes Apple’s Final Cut Pro, Specular Infini-D, Adobe Illustrator and Adobe PhotoShop. For audio, I used Apple’s Text-to-Speech in TextEdit recorded with Ambrosia Software’s WireTap Studio.
It keeps uploading with the audio slipped 3 seconds out of synch. How annoying.
Reader Comments (2)
I've also made this video available on YouTube:
http://tr.im/AR_intro
What is perhaps worth mentioning is that combine augmented reality with mobile social networking applications like the ones I came across from companies like The Mobile Life (http://www.themobilelife.com) opens up the creative side of getting people to meet in real life in the west, but one should not forget that the majority of mobile users are still on old handsets unable to fork out with a small fortune which an iphone or android phone costs.